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:icondoublecrash:

Artist's Comments

This was my tribute to Boffi Design. They do wonderful interiors. One day, maybe, I will have a bathroom like this one. :pray:

I played with it adding the colorful towel-tower.

:bulletred: Made with Maya in 2004 as a training project. Modeled with Maya. Textured both inside Maya and with Photoshop. Rendered with Mental Ray using an HDR image and global illumination.

:bulletred: Download button :above: will get you a 1280x1024, if you like.

Thanks for looking! :D

Comments


love 0 0 joy 2 2 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconkissing-concrete:
What a fantastic bathroom!
We are currently renovating our bathroom..I wonder if my parents would agree to this design!
Let alone pay for it!!
Angie x

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| Angie ^.~ © ƒinis åurovior $alut |
:iconsweetfantasyqueen:
so original :-)

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muacckks!
:iconpinkysweety90:
i like it. great pic btw!

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I am fluffy bunny!! :abduction: I am only quiet because i am planning ur doom!! mwahahahaha!!
:iconandalou:
wow! i'd like a bathroom like this too :D nice textures and realism! though, I'd have to comment on the light shining through the green thing (what is the green thing?), shouldn't the light on the floor be greener? I could be wrong though. Great job!! :thumbsup: :D :D
:icondoublecrash:
Yes, you're right. That was what I expected too with the render. Instead, it came out a very burned white light... with white caustics too. I think I upped too much the photon energy...

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:bulletpurple: Hi-res Phototextures in my stock account! [link]

* I added the Week to my :+devwatch: and Friday is my :+fav:

* We're sorry, but the Light at the End is out of order because of financial problems
:icondoublecrash:
Thanks sweets! I just can't wait to do 3D's again...

--
:bulletpurple: Hi-res Phototextures in my stock account! [link]

* I added the Week to my :+devwatch: and Friday is my :+fav:

* We're sorry, but the Light at the End is out of order because of financial problems
:icondoublecrash:
Thanks! Yup, they are. Original and classy. *sigh* Maybe, one day...

:D

--
:bulletpurple: Hi-res Phototextures in my stock account! [link]

* I added the Week to my :+devwatch: and Friday is my :+fav:

* We're sorry, but the Light at the End is out of order because of financial problems
:iconandalou:
photon energy! sounds like something out of a sci fi movie :D
:icondoublecrash:
Thanks!

Same problem here. Not with my parents, tho... with my bank director ;)

--
:bulletpurple: Hi-res Phototextures in my stock account! [link]

* I added the Week to my :+devwatch: and Friday is my :+fav:

* We're sorry, but the Light at the End is out of order because of financial problems
:icondoublecrash:
LOL, yes... sorry... often I slip naturally into techie-talk. :nerd:

When you use global illumination or final gathering or caustics in your render, you decide how many photons a light (or more) is/are emitting, their energy, intensity and color. This is done to keep render times as short as possible. Another way to do that is photon-mapping (use a pre-rendered map of the single photons to shorten render times). Usually the use of photons increases badly render-times... if I remember well, this one took about six hours to render on my PC.

--
:bulletpurple: Hi-res Phototextures in my stock account! [link]

* I added the Week to my :+devwatch: and Friday is my :+fav:

* We're sorry, but the Light at the End is out of order because of financial problems

Details

August 11, 2007
517 KB
74.7 KB
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